DESCRIPTION
Our Project-based learning through Design and Technologies series is designed to help teach students the content, skills and processes outlined by the Australian Curriculum Design and Technologies learning area. Through hands-on, real-world projects, four themes are covered - food and cooking, clothing and textiles, building and construction, and technological advancements. Get your students engaged and develop their process and production skills.
Year 2 features:
- Contains a variety of real-life projects across the units of Food and cooking, Clothing and textiles, Building and construction and Technological advancements.
- Projects include preserving strawberries; and designing and creating a costume for a literary character, a simple musical instrument and a working waterwheel.
- The lessons and projects are designed to introduce young students to the design process and develop their process and production skills.
Australian Curriculum links:
- Identify how people design and produce familiar products, services and environments and consider sustainability to meet personal and local community needs (ACTDEK001)
- Explore how technologies use forces to create movement in products (ACTDEK002)
- Explore how plants and animals are grown for food, clothing and shelter and how food is selected and prepared for healthy eating (ACTDEK003)
- Explore the characteristics and properties of materials and components that are used to produce designed solutions (ACTDEK004)
- Explore needs or opportunities for designing, and the technologies needed to realise designed solutions (ACTDEP005)
- Generate, develop and record design ideas through describing, drawing and modelling (ACTDEP006)
- Use materials, components, tools, equipment and techniques to safely make designed solutions (ACTDEP007)
- Use personal preferences to evaluate the success of design ideas, processes and solutions including their care for environment (ACTDEP008)
- Sequence steps for making designed solutions and working collaboratively (ACTDEP009)