Alberts Insomnia - Mathinator Homeschool Kit

SERVICE UPDATE 3/02/2025

As of Monday, 3 February, heavy rainfall and road closures continue to cause delivery delays across Far North Queensland. With weather conditions worsening over the weekend, the Bruce Highway remains closed in multiple locations.

As a result, our couriers are unable to transport freight into or out of Cairns and Townsville and for a minimum of the next 48 hours. We are monitoring the situation and will provide updates as they become available.

If an item on your back-to-school list is or was out of stock at the time of pack collection, it will have been noted on the paperwork supplied with your order as being on backorder for you. The delivery delays will affect the length of time that backordered items take to arrive to us from our suppliers - this is beyond our control. Please be patient with our staff.

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Alberts Insomnia - Mathinator Homeschool Kit

$26.99

Product Info

SKU
857253002028

Category

Counting & Numbers
Learn Through Play
Primary Maths

Albert's Insomnia is a mental math game using math operations, which can be differentiated for all grades, inclusive of K-5, 6-8 and even high school level students (when factorials and exponents are incorporated into the game).

Because Albert*s Insomnia is easily differentiated, it provides the teacher or parent with flexibility to adjust the game to each student's level.

A teacher can easily raise or lower the ability level of the game by choosing different numbers with which the student(s) can work.

It allows for individual use, small group and whole class learning experiences.

The game can teach students in small groups and as a whole class to work collaboratively and cooperatively, encouraging team work within the classroom. Because Albert's Insomnia is a mental math game, it gives students the opportunity to think and solve equations in order to achieve success in the game.

Albert's Insomnia is not a game where students methodically repeat drills in order to learn their math facts. Students naturally acquire this ability through the different processes needed in order to complete the solutions. Students are able to first visualize the numerical operation by the number on the face of the card, then by referring to the different operation signs (add, subtract, multiply, divide).

The game can also allow for tactile bodily/kinesthetic engagement as students move the cards or touch the cards while working through their solutions.

Students inherently begin to acquire the knowledge of multiplication and division through their repetitive use of the numbers to consecutively count the sheep in the game.

When students achieve a solution, they reinforce their newly acquired skills and the other students participating in the game also hear the repetition of the mathematical equation, which provides reinforcement of the necessary math skills needed for students to be successful in math.

Ages 6-99

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